

Ive always been impressed by the detail in the Wadalbavale line, and the sheer size of Pine Ridge, and Razorback, and I'm hoping to eventually come up with something inspired by all three. I want a route that is a) Unmistakably NSW, and b) appropriate for the 86 Class and the Tangara, so I've started putting something together. I've put the 86 Class aside for now and as I mentioned have been working on other things. As you can see, there are still parts of the cab, and body that are untextured at this stage. The first thing that struck me about the real cab was how shiny it was. I've been trying to get the shiny stainless steel effect the way I want it, and I think its getting pretty close. I tricked the camera to place it inside the cab on a multiple unit set.

#SODOR WORKSHOPS TRAINZ WINDOWS#
You will see it through the windows in DCC mode. This is the low-res cab that is a part of the body mesh. I don't need to export them just yet so I can model happily without any problems. In the mean-time, Im fiddling with a few side projects that are still in the modelling phase. I keep tweaking the textures on the 86 Class, hoping that I'll hit that elusive magical combination that will cause the exported model to show up in Trainz - after all that's what its all about.
#SODOR WORKSHOPS TRAINZ SOFTWARE#
They seem to understand the concept of software development only when its directly connected to making them money, but without the exporters, where do they think the content would come from? Without content, JET is just an engine. Not so with their flagship product though - they've released 3 or 4 versions of Trainz since the exporters were last updated.
#SODOR WORKSHOPS TRAINZ UPDATE#
One would think that Auran (N3V) would, from time to time, update the exporters - patching bugs such as these, but unfortunately Auran seem to be of the impression that you can release a piece of software once, then just forget about it. These exporters have been around for over three years.

Other times, it has crashed to desktop for no apparent reason, but every time it has been related to the materials. It exported just fine without that extension. At one stage it would just crash Max to the desktop if I renamed one particular texture to the standard. I was even able to drive the one pictured here, but now - nothing.Įach time I've exported a model I've found the exporter to be very picky, especially about materials. All I can do is keep tweaking the textures and hope that the exporter begins to co-operate. There are no errors in CCP or even in the export process, and this has me stumped. So I started tweaking and moving things around, re-exported the model, and now it wont show up in any of Surveyor, Railyard, or Driver, in TS2009, despite showing up fine in Asset-X, Pev's Mesh Viewer, and even in CCP. This picture has a very rough texture on it for the moment. I managed to get an early draft of the 86 Class into Trainz for testing, and so that I could see what needed to be done to tweak the textures.
